Living Popups: Educational Augmented Reality Enabled Children’s Books

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Living Popups is a newer app + book opportunity that takes reading to a new level!

The way it works is:

  • You buy Living Popups titles: https://www.livingpopups.com/lp-bookspace or at Barnes and Noble
  • You download the Living Popups app (free)
  • Then you use the titles + the app to bring an extra layer to reading!

I read Cooper the Dog and Always in my Heart, both picture books that have augmented reality. Both are cute picture books with very clear lessons: Cooper is about being comfortable with who you are while Heart is about grief and the journey towards healing.

First, I read the stories as a traditional book.

Then, I jumped into the augmented reality, which was not what I expected! Instead of it being a narrator reading the book to you, it is supplemental with characters talking to the reader, helping with comprehension, and even asking multiple choices questions.

The technology for this product is new and will definitely engage kids and even help them dig deeper into a book.

Both of the picture books I read were made specifically for Living Popups, but the company has other options as well such as Boxcar Children, Shakespeare, and classics, including My Father’s Dragon, Legend of Sleepy Hollow, Animal Farm, and Of Mice and Men.

One negative is that I do hope to see the company work on making sure their library is inclusive in the future as currently the representation is very low.

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**Thank you to Sara Delgado, Director of Creative Development/Production at Living Popups, Inc., for sharing these titles and this new reading experience!**

Discussion Guide for Futureland: Battle for the Park by H.D. Hunter

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Futureland: Battle for the Park
Author: H.D. Hunter
Published: November 8th, 2022 by Random House Books for Young Readers

Summary: When an extraordinary flying theme park arrives above Atlanta, one boy must stop a sinister force from stealing the park’s tech and taking over the world.

Welcome to the most spectacular theme park in the world.

Everyone wants a ticket to Futureland, where you can literally live out your wildest dreams. Want to step inside your favorite video game? Go pro in a sports arena? Perform at a real live concert? Grab your ticket and come right in.

Yet with all its attractions, Futureland has always just been home to Cam Walker, the son of the park’s famous creators. And when Futureland arrives at its latest stop, Atlanta, Cam is thrilled for what promises to be the biggest opening ever. . . .

But things aren’t quite right with the Atlanta opening. Park attractions are glitching. Kids go missing. And when his parents are blamed, Cam must find the missing kids and whoever’s trying to take down his family . . . before it’s too late.

Discussion Questions: 

Please view and enjoy the discussion guide I created for Futureland: Battle for the Park:

You can also access the educators’ guide here.

Recommended For:

classroomlibrarybuttonsmall litcirclesbuttonsmall closereadinganalysisbuttonsmall

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Unbreakable: The Spies Who Cracked the Nazis’ Secret Code by Rebecca E.F. Barone

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Unbreakable: The Spies Who Cracked the Nazis’ Secret Code
Author: Rebecca E.F. Barone
Publishing October 25th, 2022 by Henry Holt and Co.

Summary: Unbreakable is the true story of the codebreakers, spies, and navy men who cracked the Nazis’ infamous Enigma encryption machine and turned the tide of World War II.

As the Germans waged a brutal war across Europe, details of every Nazi plan, every attack, every troop movement were sent over radio. But to the Allied troops listening in—and they were always listening—the crucial messages sounded like gibberish. The communications were encoded with a powerful cipher, making all information utterly inaccessible . . . unless you could unlock the key to the secret code behind the German’s powerful Enigma machine.

Complete with more than sixty historical photos, Unbreakable tells the true story of one of the most dangerous war-time codebreaking efforts ever. While Hitler marched his troops across newly conquered lands and deadly “wolfpacks” of German U-Boats prowled the open seas, a team of codebreakers, spies, and navy men raced against the clock to uncover the secrets that hid German messages in plain sight. Victory—or defeat—in World War II would hinge on their desperate attempts to crack the code.

Praise: 

*”A riveting tribute to epic tests of men against the elements.” —Kirkus, starred review

*”A compelling narrative focused on science and technology, embedded in a cluster of thrilling adventure stories . . . Highly ­recommended.” —School Library Journal, starred review

*”Readers will be caught up in the real-time action sequences.” —Booklist, starred review

*”Exemplary.” —BCCB, starred review

About the Author: Rebecca E. F. Barone holds a Bachelor of Arts in English and a Bachelor of Science in Mechanical Engineering from Bucknell University along with multiple graduate degrees in mechanical engineering. Her technical projects include injury analysis for the National Football League, and her short-form STEM writing has been published in the award-winning Muse magazine. She is passionate about serving and mentoring underrepresented populations in STEM. She is also the author of Race to the Bottom of the Earth: Surviving Antarctica (which received four starred reviews).

Review: This book read like a page-turning, action-packed thriller and adventure story. But it is all real! Which makes it even better because it is truly unbelievable. Barone writes the different scenes, shared in vignette-type short stories that come together to show a whole picture, in a way that just grabs the reader’s attention and keeps you reading to figure out how everyone comes together to crack the secret code.

Teachers’ Tools for Navigation: This book will find its most success as an independent reading book and will definitely be a book to share with middle school readers who think they do not like nonfiction.

Also, check out the cover reveal on MGBookVillage for some background information from the author.

Discussion Questions: 

  • How did all of the countries work together (or not work together) to crack the code?
  • Who do you think was the greatest asset in the journey?
  • Why do you think the author chose to write the book in vignette-type short stories?
  • How does the inclusion of photographs add to the book?
  • The author states that the mathematicians were the hero of the story–do you agree? Why or why not?

Flagged Passages: 

ONE: TRAITOR
1929—Warsaw, Poland

THE BOX ARRIVED on the last Saturday in January.

Business in the Polish customs office went on as usual, the rhythm of sorting and inspecting undisturbed by the heavy package with a German postmark. In fact, the officer in charge had nearly finished when the urgent request came in.

Return it immediately, the German embassy demanded. There had been a mistake. It was a German package, intended for a German recipient. It should never have been sent to Poland. Cease operations and give it back.

Now, that made the customs officer pause.

He did not return the box. He opened it.

A polished surface gleamed in the light. Along a hinge in the back, a wood cover opened to reveal something almost like a typewriter. Elevated keys were arranged in three rows along the bottom, each labeled with a letter of the German alphabet.

But that was where the similarity to a typewriter ended.

There was no inked ribbon, no carriage in which to hold paper to type a letter. Instead, the top of the box was filled with small circular windows arranged in three rows identical to the keyboard below; each window contained a single letter printed on translucent material.

If the customs officer pressed a key, instantly, in the top rows, one letter began to glow. As soon as he released the key, the light went out. If he pressed the same letter key again, an entirely different light and letter shone back.

Quickly, the Polish customs officer made a call. Across town, two men secretly working for the Polish cipher agency understood immediately and rushed to the customs office.

Over the next two days and through the next two nights, the men disassembled, examined, and reassembled the machine.

By Monday morning, they had meticulously put every part back into place. They repackaged the machine in the same box and wrapped it in the same brown paper in which it had arrived.

Poland would return German property to Germany, as requested. The delay, inevitable, due simply to the weekend.

No one in Germany suspected a thing.

Enigma in use.

[Bundesarchiv, Bild 183–2007–0705–502 / Walther / CC-BY-SA 3.0]

Two years later, Sunday, November 1, 1931—the German-Belgian border

Hans-Thilo Schmidt rushed through the doors of the Grand Hotel in Verviers, Belgium, two hours late. He never saw the man sitting in the lobby waiting for him.

To this man, Schmidt was an ordinary German of average build, wearing a dark hat and dark coat. Schmidt was red in the face and puffy around the eyes, both traits the man watching him had been expecting. He knew that Schmidt’s train was late, and Schmidt sweated and grew flushed as he hurried to make up lost time. Schmidt’s puffy eyes had been expected as well. The people this man watched often suffered from sleepless nights. Treason was never an easy decision.

Not that Schmidt would have noticed the man even if he’d been relaxed and alert. Hans-Thilo Schmidt was far from experienced in spy craft. Last June, when he had first decided to trade secrets for money, he simply walked into the French embassy in Berlin. Incredibly, he plainly announced his intent to sell information to the French government. Without cover and without any personal security, he asked whom he should contact in Paris to do so. Somehow, he had neither been arrested by the Germans nor ignored by the French.

Now, five months later, the German Schmidt was about to meet face-to-face with a French intelligence officer. Hans-Thilo was nervous, and he was late.

At the front desk, the receptionist checked Schmidt into a room already reserved for him and handed him an envelope along with his key. He entered the elevator, and as the doors closed in front of him, the man watching him from the lobby saw him rip into the letter, which read “You are expected in suite 31, first floor, at 12 noon.”

At precisely noon, as the letter instructed, Schmidt knocked at suite 31.

The door opened into another world where time seemed to slow as an older woman with elegantly styled white hair greeted him and asked him to wait in the comfortable, richly furnished room. Soft music played gently over the radio. An inviting arrangement of liquor and crystal glasses was set out next to a display of fine cigars. Gratefully, Schmidt eased himself into a plush chair.

“Guten Morgen, Herr Schmidt! Hatten sie eine gute Reise?”

Schmidt jumped as an unfamiliar voice boomed at him in German. An immense man with a shaved head came through a doorway, entering the living area through another room in the suite. Round, dark spectacles framed icy blue eyes that pierced Schmidt with an unwavering stare.

“Sit down, please,” the man continued. “How are Madame Schmidt and your two children?”

Schmidt, already on edge, tensed more. He was currently living alone, and his wife, son, and daughter were living with his wife’s parents.

“I know,” the man said, cutting Schmidt off before he had a chance to answer. “You will want to bring your family back together soon and resume a pleasant life. That, of course, depends on you. We will assist you if your cooperation proves fruitful to us.”

Taking an offered glass of whiskey, Schmidt sat back down.

The man confronting him became even more serious. “Your resourcefulness last June in Berlin was quite exceptional and effective, Mr. Schmidt. Quite fortunately you happened upon an official of the French embassy who … was inconspicuous. What would you have done if he had thought you were an agent provocateur and called the police?”

This pushed Hans-Thilo Schmidt to his limit. “I thought you would understand!” he snapped, defiant. “If you feel this way, my only option is to withdraw. Others will know how to interpret my motivations and the rationale of my propositions.”

“Easy now, Mr. Schmidt,” the man responded. “We appreciate your initiative and the benefit we can gain from it.

“Let me be frank,” the man continued, “my name is Lemoine, and I represent the French Intelligence Bureau.”

Read This If You Love: World War II (and other war) nonfiction books

Recommended For: 

classroomlibrarybuttonsmall 

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**Thank you, Kelsey from Macmillan Publishing, for providing a copy for review!**

PlayShifu’s Plugo Letters, Count, and Link

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I am extremely excited to share this virtual-hands on learning system with you because my kids love it. Plugo offers a variety of learning options, and I elected to get their Letters, Count, and Link package. I chose the Letters kit by itself, and it came with a very high quality gameboard and alphabet kit (a lot of letters and a display that allows the app to read the letters). I also chose to get the Count and Link dual package, which also came with the gameboard, a three-spiked device named Spike, a lot of numbers that fit on spike, and magnetic patterned tiles for building. All of the materials are very well-made, and the app is very easy to download and follow (my three-year-old, for instance, figured it out immediately).

One thing I love about this system as opposed to other similar systems is that it adapts to the child’s age level. Each of my children have a profile with their grade level noted, and the app saves their progress.

I also like how well-made the product is. The magnets are strong, and the system feels very sturdy. My three-year-old has dropped several of the activity kits a few times, and they are still doing well.

Below, I share more details about each of the systems, all of which I recommend highly. As a family who is home for the summer (we’ve canceled all summer camps), this is what we’ve needed. The kids used to beg me for television, which we only use as a real treat, but now they beg me to play Plugo. This is much, much more exciting than their workbooks, and they love to engage in the varied games that each of the system offers.

Plugo Letters

An alphabet kit that goes beyond word-building. Develop grammar concepts like verbs, vowels, synonyms & more. Learn to spell & use new words through story-based games.

  • 5 story-based games in the app
  • 250+ challenges and puzzles
  • Age-adaptive challenges, PreK to Grade 5
  • Skills: language development, comprehension, storytelling

I love how my kids use this system and are reading and developing their language without even knowing it. I can hear them whispering the words as they sound them out. I see them trying out different vowels and experimenting with words.

Here, my 6-year-old spells out words along his pathway.

I thought my 3-year-old would be too young for the game, but sure enough, he played for almost an hour (when I cut him off).

The games are fun, and it goes all the way up to fifth grade. This is going to be a learning system that grows with our kids, and I am glad that they are learning letters and words through story. Rather than a video game, the app is more of a narrative that kids follow and stop at selected points to interact with the story using the letter tiles. If they get tired of a story, there are other games within the app to play!

Plugo Count

Traditional math made fun with an innovative hands-on approach. Plugo Count reinvents math with engaging stories that help kids understand and fall in love with numbers.

  • 5 story-based games in the app
  • 250+ challenges and puzzles
  • Age-adaptive challenges, PreK to Grade 5
  • Skills: math (+ – x /), problem-solving, logical reasoning

I love, love, love how this system adapts to the age level of the child, too. My 6-year-old loved playing the games and using operators like addition and subtraction. The repetition of the addition phrases is helping strengthen his memory of common equations. He goes through the story and learns math through authentic examples. I am looking forward to him being able to try out the multiplication and division operators in the future.

When my 3-year-old asked to play Count, I hesitated because I didn’t think he’d be able to play it. Imagine my relief when he started playing and the game asked him to count items in the story and complete the missing number (3, 4, 5, ___). I think about all of the worksheets within workbooks that ask kids to do these same skills, but with Count, he is able to count images that go along with a story. This feels more authentic and exciting!

Plugo Link

Classic building blocks meet modern digital play with Plugo Link! Build and balance the magnetic blocks in real world to solve exciting engineering puzzles on the screen.

  • 5 story-based games in the app
  • 250+ challenges and puzzles
  • Age-adaptive challenges, PreK to Grade 5
  • Skills: engineering, analytical thinking, creative design

My kids are Lego lovers. They could sit at the table for hours with a new Lego kit. So it comes as no surprise that they are obsessed with Link. In the image above, you see my 3-year-old linking up gears to complete an animal. In another game in the app, for instance, He is figuring out how to build pipes to prevent water from flowing out. Older kids can play a game like a word search to connect letters to make words with the patterned tiles. The kids absolutely love Link and enjoy all of the different building games.

Among Letters, Count, and Link, do I have a favorite? No. All three feel very educational and offer something different that is valuable for a child. It would be like asking me if I wanted my kids to attend math, reading, or engineering class. We’ve had a lot of fun with all three of the systems, and we recommend them all. For parents who are looking for more learning options and for parents who are looking to engage kids with hands-on learning, Plugo offers a fun and exciting option that kids will love.

From a teacher perspective, these systems would be really great options for learning stations and fast finishers. I would be really, really excited to see them in my kids’ classrooms because they offer a kinesthetic approach to learning.

**Thank you to PlayShifu for providing Letters and Count for Review!**

Best Learning’s iPoster My WORLD Interactive Map

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Best Learning’s iPoster My WORLD Interactive Map is a “beautifully illustrated large floor map for kids, great for interactive lessons in school or at home. Explore and discover the world with your fingertips!

The smartest way to learn the world which includes 92 countries, capital cities, flag, population, languages spoken, important landmarks, fun facts with 4 challenging quiz modes.

Learn over 1,000 facts about the world we live in!

Capital & Country – Learn about each country and its capital cities with quiz.

Flag – Learn about each country’s flag with quiz.

Population – Learn about the population of each country.

Language – Learn about the languages spoken in each country.

Landmark – Learn about the important landmark or monument of each country with quiz.

Fun Fact – Learn a fun fact of each country with quiz.

  • Family Choice, Mom’s Choice Gold Metal & Tillywig Brain Child Award Winner 2018! The most valuable interactive touch activated talking map.
  • Learning has never been so much easy and fun. Hang on a wall, play on the floor or use as a colorful play mat.
  • Learn capital cities, countries with their flags, population, languages spoken in each country, important landmarks, fun facts with volume control.
  • Skills learned include concentration, earth science, memory, problem solving, geography and environment.
  • Requires 3 AAA batteries (included); intended for Preschoolers and early learners of ages 5 and up.”

Ricki’s Review: We received this map a few weeks ago, and my kids take it out to explore again and again. I love how it isn’t just a simple, straightforward map with just countries. The different settings allow kids to explore more about our world. For instance, my older son seems to gravitate towards learning the country names, capital cities, and landmarks, yet my younger son is fascinated with the flags, and he regularly puts the map on the flag mode.

When we first opened the map, all three boys were interested. They learned to take turns learning about the countries. The baby is only included in this picture because as you see, he prefers to push everything at once.

Here, my oldest son clicks on the flags to learn about the countries they come from.

And here, the kids take turns trying to identify the correct country in a fun quiz.

We plan to move the map to the wall this week, and we are happy that it will be something that the kids can keep referring to. I can’t count the number of times that one of them asks something like, “Where is XXXX country, city, or monument?” The map will offer a fun way to not only identify the location but to also learn more about the countries as they pop up in teachable moments.

Kellee’s Review: This map is endless entertainment and information! For those of us who have inquiry-driven kids, the freedom of the map and plethora of information just lends to their natural curiousity. So often I would get questions about a setting of a book or movie or just a random country that he heard somewhere, and now we can visit the map to find the country and learn all about it.

Trent is a fan of landmarks. He can tell you where the Eiffel Tower, Statue of Liberty, Pyramids of Giza, etc. are, so he immediately gravitates towards learning about them with the map. And he just adores quizzes and will relisten to information and retake quizzes until he knows things by heart and will randomly share information with strangers. He says that this is his favorite part: “I love that the map tells you what the place is and tells you everything about the place.” It is all of the interesting information that keeps him gravitating towards it.

While Ricki loves that it isn’t just a simple map, I understand what she means, but I love that in the end it is still a map. Although there are some graphics, it isn’t overwhelming, and we can still use the map as a map also. I love that something that Trent goes back to over and over is fun and educational!

Teachers’ Tools for Navigation: This map would be a beautiful addition to classroom walls. It offers so much more than a simple, paper map, and it allows kids to learn more about our world. We would recommend using velcro strips to hang this map on classroom walls to allow kids to pull the map off of the wall and bring it to their seats for further investigation.

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**Thank you to Best Learning for providing maps for review!**

Book Reader Animal Kingdom from Best Learning

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Book Reader Animal Kingdom is an interactive book reader for children to learn about 12 animals through 27 book pages about their appearance, behaviors, habitats and much more! Filled with playful melodies, friendly voices, and interesting sounds of animals and nature! Also comes with Quiz mode for those up for a challenge to keep them enthusiastic and learning at the same time!

  • Family Choice & Tillywig Parents’ Favorite Products Award Winner 2018! An interactive book reader for children to teach 12 animals about their appearance, behaviors, habitats and much more!
  • Simply press the paw down against the page as it reads aloud the contents.
  • Comes with a true and false quiz mode for those up for a challenge to keep them enthusiastic and learning at the same time.
  • Skills learned include animals, memory, dexterity, motor functions, concentration and problem solving.
  • Requires 3 AAA batteries (included); intended for preschoolers and early learners of ages 3 years and up.

Ricki’s Review: About twenty minutes after my 3-year-old started playing with this book, I messaged Kellee because I had to share about it. I wrote, “The Animal Kingdom book is SO COOL. He’s been playing with it for twenty minutes and hasn’t let his older brother have a turn. It would be so good for classrooms, too. It teaches reading comprehension really well!” Within about five minutes, Kellee had ordered one for her son, too. Although I was supposed to be reviewing this book alone, Kellee is joining me because she loved it just as much.

(This is how my 3yo started the book—he immediately placed it on the ground to start reading.)

This is a book (and product) worth sharing about. As you can see in the video above, the pages offer fascinating facts about animals, and the reader is clear and easy to understand. My kids listen intently to the reading, and they are always excited to take the true/false quiz to test their listening skills. Soon, my six-year-old will be able to easily follow along as she reads aloud. My three-year-old typically guesses the answers to the quiz (the concept of true/false is still a bit confusing for him), and my six-year-old is able to practice his listening and reading comprehension skills independently. The both love this product equally, despite their different reading abilities. Even my one-year-old gets a kick out of pushing down the reader to get her talking!

(20 minutes later…)

(I kid you not, 20 minutes after that…)

My three-year-old spent almost an hour with this book and even moved to a comfier spot. It is a favorite in our toy room (they consider it to be a toy!). We’ll be gifting this book to friends. (And I plan to write an email begging Best Learning to produce more of these books.)

Kellee’s Review: Like Ricki said, she shared with me how informative and engaging this book was, so I immediately jumped on and bought one for Trent. Trent adores animals but is more interested in watching documentaries and shows about them than reading about them (he is a fiction loving reader), but this book defies his normal interests, and he loves learning everything he can about each of the animals in the book. He’ll re-listen to pages, redo the quiz, and look back at the images over and over. This book is a hit in our household (it is in the living room because he keeps grabbing it to bring out here as a choice activity), and I, like Ricki, look forward to sharing as a gift and hoping for Best Learning to make more readers like this.

Teachers’ Tools for Navigation: ELA teachers focus on reading, writing, speaking, and listening (among the obvious other things like thinking). This is a beautiful example of a book that teaches listening. It would be a great learning tool to place at an independent or group station for reading comprehension. Alternatively, it could also be used for fast finishers. Even adults will find joy in this book.

Additionally, it would be a great mentor text for early education animal research projects. Students can emulate the format of a spread about an aimal of their choice.

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**Thank you to Best Learning for providing a copy of Animal Kingdom for review!**

Osmo’s Genius Starter Kit: Math, Spelling, Problem Solving, Creativity, and More!

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Osmo is an add on for your tablet (iPad or Fire) that brings digital learning to life! The Osmo Genius Starter Kit (from Tangible Play, Inc.) comes with materials for 3 of their different apps and with the Osmo stand and reflector, there are 2 other apps availabe to play without any materials.

Osmo knows kids learn by doing, so each game uses physical action. Whether it’s arranging tangrams, zooming number tiles around, or even freehand drawing, Osmo sees and reacts to every real-live move. Users will receive real-time feedback which lets kids learn through experimentation in a stress-free environment.

To date Osmo has been named one of Time Magazine’s Best Inventions, is a Parents’ Choice award winner, a winner of the prestigious Oppenheim award, and a 2016 finalist for Toy of The Year.

Tangram Demo: https://assets.playosmo.com/videos/games/tangram/tangram-demo-loop.webm

Words Demo: https://assets.playosmo.com/videos/games/words/words-demo-loop.webm

Numbers Demo: https://assets.playosmo.com/videos/games/numbers/numbers-demo-loop.webm

Newton Demo: https://assets.playosmo.com/videos/games/newton/newton-board-demo-loop.webm

Masterpiece Demo: https://assets.playosmo.com/videos/games/masterpiece/masterpiece-demo-loop.webm

Kellee’s Review: What I love about Osmo is that it takes technology and adds kinesthetic aspects to it. It is truly the best of both worlds. This combination of hands-on learning and technology is how we are going to prepare our students for their life journey.

Trent loves Osmo because he thinks everything about it is fun. Even when there is a challenge, he faces it, figures it out, and moves forward because of the engagement he has for the activities. And if it gets too tough, the app is intuitive and helps him out when needed.

It is hard to pick his favorites apps. I think Masterpiece and Newton would be what he picked first to play, but he wouldn’t argue about playing any of them.

Masterpiece shows his paper on the screen and an outline of what he wants to draw. It can be from their gallery, online, or even a picture he took. Then he can look at the screen and follow the lines. He loves drawing, so him loving Masterpiece makes so much sense.

As for Newton, which is a problem-solving physics platform. I found it to be extremely difficult, so I was pleasantly surprised that Trent loved it so much. He figured out so many creative ways to solve the puzzles, past the drawing that it initially instructs the user to do. It was fascinating watching him! (Please note: the Osmo whiteboard in the image is not from the Genius Starter Kit. Trent loved the starter kit so much, we bought other games and it came with another game; however, any white board or paper would work for Newton.)

Words is at this point a bit easy for him, but I know there are ways to up the difficulty, but he is really enjoying it and getting used to searching for the letters, so I don’t want to frustrate him.

Numbers starts with addition which is perfect for Trent and lets him practice his number skills in a low-stakes, fun environment. He is a math fan, so this is another favorite app.

Tangrams is probably the one he struggles with the most. When the tasks get more difficult and do not show which shapes go where, Trent has trouble visualizing which are correct (but I’m the same way, so maybe like mom, like son).

And like I mentioned above, we loved Osmo so much, we’ve purchased other kits which Trent have all enjoyed also! I highly recommend Osmo to parents and teachers as an extension to other learning.

Ricki’s Review: Kellee did an amazing overview of each of the games within the kit, so I will offer more of a holistic overview and perspective from two different kids’ age levels. We have been staying at home pretty much exclusively for three months. My kids are in need of something different. My 3yo is able to read simplistic books and words, and my 6yo is reading fairly fluently now. They are tired of workbooks, they are tired of any book that looks like an early reader, and they are looking for something more interactive. Osmo is the answer.

The kids beg me to play with it during the day. We are pretty strict about screentime in our house, but the Osmo is so interactive that it doesn’t feel like screentime to me. As a parent, it feels remarkably guilt-free as the kids cheer and play the games together.

What intrigues me the most is that Kellee’s son, who is the same age as Henry and has similar interests, has different favorite games than my son. (Although, truly, my kids love ALL of the games.) Tangrams is both of my kids’ favorites. It seems to come naturally to them (which surprises me because I am not very good at spatial recognition). Masterpiece is the hardest for them, and I wonder if they will progress more with it with some time. Regardless, all of the games are huge hits, and they want to play all of them every time they play with the Osmo.

Here, you see my 6yo cheering wildly for himself while he plays numbers. When he met his teacher for a small math group at the end of the school year, she spent a lot of time decomposing numbers. As a parent, I have been focused with addition, subtraction, and number sentences. I hadn’t realized how much decomposing numbers helps their math sense. Osmo’s Numbers does just this. My son is breaking down numbers and figuring out how they work. Using this game in repetition will surely help his math abilities.

Not pictured: the INTENSITY of this shot. Here, the boys are playing two-player Words. They are each tossing letters into the center and hoping to guess the spelling of the word. For the 6yo, it is conscientious. He is able to consider which vowels are the right fit. For the 3yo, it is a lot of guesswork. He focuses on the first and last vowels. The middle is still confusing, as is suspected. I stress here that despite the 3yo being outside of the age level, he is still able to have fun and try out words, which is fun and exciting for him (and for me!).

And lastly, I share a picture of the boys playing Newton together. (Kellee highlights Tangrams and Masterpiece above.) I said earlier that Tangrams is my kids’ favorite, but now I wonder if their favorite might also be Newton. Gosh this game is so fun. They are considering gravity and physics. The game forces them to problem solve. If they mess up, they might slide the paper a little bit.

If you are on the fence, we recommend the Osmo highly. The kids have been having a BLAST, and it makes learning really fun. As an educator who doesn’t believe much in worksheets, this is a phenomenal system that has brought a lot of joy to our house.

The kids have been making big plans for which kits they are going to put on their wishlists for birthdays and holidays! I am very intrigued by the Pizza kit, so that might be next!

Teachers’ Tools for Navigation: We highly recommend Osmo for centers in classrooms. There are ways to set up multiple profiles which will make it so students can each have their own progress and with the hands-on + technology, students will have so much fun while learning!

Here are the subjects that the Genius Starter Kit compliments:

  • Math: Tangram and Numbers
  • Reading: Words
  • Handwriting: Masterpiece
  • Science: Newton
  • Basic geography (maps): Masterpiece
  • Spatial relationships: Tangram

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**Thank you to Tangible Play, Inc. for providing starter kits for review!**